Workflow Copilot
Copilot is a chat panel that builds workflows from plain language. Tell it what you want — "product photo → 3 stylized shots → one hero video" — and it adds the nodes, wires the ports, and writes sensible starter prompts. It's the fastest route from an idea to a runnable graph, especially while you're still learning what the node types do.
Open it
On any editable workflow, click Copilot in the canvas top bar. The panel docks to the left of the canvas — the same spot the Agent panel occupies in the Cut Editor. Type into "Describe a change…" and send.
Copilot works on templates too — make a copy first, since template previews are read-only.
Build and iterate conversationally
Copilot edits the live graph, so you can shape a pipeline in rounds:
- "Product photo and a mood prompt, generate 4 campaign images." — Copilot lays down the inputs, a generator per shot, and outputs.
- "Make the third one a close-up, and add an LLM step that writes the shot prompts from a single brief." — it inserts a Generate Text node and rewires the prompts through it.
- "Now feed the best image into a 5-second video." — a Generate Video node appears, wired to the image and prompt.
Each request builds on the current state of the canvas, not a blank slate — so treat it like art direction, not a one-shot command.
You keep the wheel
Copilot's edits are ordinary canvas edits. Every node it adds is yours to move, rewire, reconfigure, or delete by hand, and you can alternate freely — sketch the structure with Copilot, then fine-tune prompts and models yourself. Nothing runs until you press Run, and the graph only persists when you Save.
Copilot is an LLM step, so requests spend a small number of credits — the same metering as Generate Text nodes. Structural wiring you can do faster by hand costs nothing.
Keep going
- Run the graph Copilot built and watch it execute.
- Understand what it wired: Node reference.
- Compare its output to the hand-crafted templates.